Blog

Unlocked – The Mansion of Mana (Part 3) Diary

Posted on by
It was at this point that I started to really focus on perfecting the game. The artwork was pretty well in hand with Scott working the cover: And Margarita working the Key Card artwork: I had whipped something up for the Rune Card Artwork (I do sometimes dabble in art): Overall the game was starting to look stunning but that Continue Reading...

Unlocked – The Mansion of Mana (Part 2) Diary

Posted on by
It was about this time when I started looking for a cover artist. A cover artist is a difficult thing to find. The artstyle needs to ‘gel’ with the message you want to convey to the players. For Unlocked, I was hoping to convey that this game was going to be a magical romp through a mansion with all sorts Continue Reading...

Unlocked – The Mansion of Mana

Posted on by
Wait… did the name of these diaries change? You bet they did. Like all ideas, they evolve. Unlocked began as a simple sequential set collection card game but an artist came along and changed everything. The inspiration I got from her artwork infused my game with purpose. But it brought about challenges as well. It was now time to fuse Continue Reading...

Unlocked – The Mechanical Mansion (Part 3)

Posted on by
I forced… *coughs*… begged my coworkers to become my test bench for working through and developing some of my games. The most notable of which was Unlocked. I was truly at an impasse with my design. I loved the key building aspect and I found the sequential set collection mechanic to be truly novel and yet it didn’t really have Continue Reading...

Unlocked – The Mechanical Mansion (part 2)

Posted on by
Previously I had discussed how the original idea came to be. In this part I will discuss the artwork, the playtesting, the development, and then what happened. The artwork was fairly tragic for the first iteration. It was a first draft and I was honestly more interested in the game play rather than the artwork anyway. I took a thick Continue Reading...

Unlocked – The Mechanical Mansion

Posted on by
Unlocked is a game I came up with about 5 years ago (Early 2010). There I was sitting in a stuffy meeting with a board of engineers working through an issue we were having on a government contract. The problem is that we had to embed a cryptographic engine into a small portable device. We had to figure out how Continue Reading...

The Last Shipment

Posted on by
All is well that ends well as they say. The last shipment has left Good Knight Games HQ, bound for Australia. As I breathe a sigh of relief, I look forward to the next undertaking-our next game. I am happy to unveil what will become the next game – Unlocked. As I am sure all of you are either seeing Continue Reading...
Page 1 of 812345...Last ยป